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mission_static.jkl
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1998-09-17
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5KB
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222 lines
#********** World file D:\Droids\Mission\trams.jkl ***** Created 1/5/1998 2:45pm **********
###### JK information ######
SECTION: JK
# Jedi Knight specific data
################################
#### Copyright information #####
SECTION: COPYRIGHT
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.*%%%%%%%%%%%%%..%%%%%%%%%%%%%*.
................................
..L......U......C.....A.....S...
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.----^^^^^^^^------=========***.
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..L...E..A...R...N...I..N...G...
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@......Copyright.(c).1997.,,,,.@
@@@..Lucas Learning Limited..@@@
################################
###### Header information ######
SECTION: HEADER
# version and global constant settings
Version 1
World Gravity 4.00
Ceiling Sky Z 15.000000
Horizon Distance 100.000000
Horizon Pixels per Rev 768.000000
Horizon Sky Offset 0.000000 0.000000
Ceiling Sky Offset 0.000000 0.000000
MipMap Distances 1.000000 2.000000 3.000000 4.000000
LOD Distances 0.300000 0.600000 0.900000 1.200000
Perspective distance 2.00
Gouraud distance 2.00
################################
###### Sound information ######
SECTION: SOUNDS
World sounds 3
NRGt8InfraOn.wav
NRGt8InfraOff.wav
NRG00tBattUse.wav
end
################################
##### Material information #####
SECTION: MATERIALS
World materials 3
#num: mat: xTile: yTile:
0: detx.mat 1.000000 1.000000
1: 00gsmoke.mat 1.000000 1.000000
2: 00explosion.mat 1.000000 1.000000
end
################################
#### Geomtry Resources Info ####
#SECTION: GEORESOURCE
#------ Palette Subsection -----
#World Colormaps 1
#0: mission.cmp
#----- Vertices Subsection -----
#World vertices 0
#num: vertex:
#-- Texture Verts Subsection ---
#World texture vertices 0
#num: u: v:
#------ Adjoins Subsection -----
#World adjoins 0
#num: flags: mirror: dist:
#----- Surfaces Subsection -----
#World surfaces 0
#num: mat: surfflags: faceflags: geo: light: tex: adjoin: extralight: nverts: vertices: intensities:
#--- Surface normals ---
################################
###### Sector information ######
#Section: SECTORS
#World sectors 0
######### AI Classes ###########
Section: AICLASS
World AIClasses 0
end
################################
###### Models information ######
Section: MODELS
World models 0
end
################################
###### Sprite information ######
Section: SPRITES
World sprites 1
0: detx.spr
end
################################
##### Keyframe information #####
Section: KEYFRAMES
World keyframes 0
end
################################
###### Animation Classes #######
Section: ANIMCLASS
World puppets 0
end
################################
#### Sound (foley) Classes #####
Section: Soundclass
World soundclasses 0
end
################################
########## COG scripts #########
Section: cogscripts
World scripts 8
0: cap_infrared.cog
1: cap_floodlight.cog
2: cap_corrosion.cog
3: inv_batteryL.cog
4: inv_batteryM.cog
5: inv_batteryS.cog
6: inv_bacta.cog
7: 00_CHEAT.cog
end
################################
######### COG placement ########
Section: cogs
World cogs 10
#Num Script Symbol values
0: 00_CHEAT.cog
end
################################
##### Templates information ####
Section: TEMPLATES
World templates 5
#Name: Based On: Params:
_explosion none orient=(0.000000/0.000000/0.000000) type=explosion typeflags=0x1 damageclass=0x4
+whitecloud none orient=(0.000000/0.000000/0.000000) type=particle timer=0.200000 typeflags=0x3f material=00gsmoke.mat range=0.020000 rate=128.000000 maxthrust=30.000000 elementsize=0.007000 count=128
+dustcloud +whitecloud timer=0.120000 material=dflt.mat range=0.015000 rate=256.000000 maxthrust=80.000000 elementsize=0.010000
+firecloud +dustcloud material=00explosion.mat range=0.050000 rate=64.000000 maxthrust=40.000000 count=64
+grenade_exp _explosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=detx.spr creatething=+firecloud typeflags=0x17 damage=75.000000 blasttime=0.700000 force=100.000000 maxlight=0.800000 range=0.450000
end
################################
######## Thing placement #######
#Section: Things
#World things 0
#num template: name: X: Y: Z: Pitch: Yaw: Roll: Sector:
#end
################################